The Magic Guild. Also the Magic Guild. This is an example of RuneScape gold a very good Guild. Decorations are great. Their are numerous useful stores, teleports here, and also some Mages, and last, Zombies. The Zombies can be murdered and over and they squint in a decent time. This is amazing for adequate Mage Practice. Now how can this be better? HOW TO IMPROVE: Okay now let us make this Guild a bit more interesting. Do not get me wrong, the Guild is pretty nice. Let us make a small addition. Imagine if you can kill the zombies and they have a small probability of dropping Wizard Gloves. They fall both colors, black and blue. The Wizard Gloves will let you complete the set of full Wizard. So now the set includes... Next is the Crafting Guild. The Crafting Guild offers you Silver Rocks, Gold Rocks, Clay Rocks, free molds, chisels, hammers, a jug, a spinning wheel, and a tanner. Pretty nice. HOW TO IMPROVE: Imagine if the Master Crafter had jobs which can be given out to people for Crafting Experience. A job can only be granted once every seven days. Here is a table that shows the probable tasks. The Master Crafter is needing Unblessed Symbols for the Monks at the Monastery. Would you help him make twenty Unblessed Symbols? The Tanner needs fifty cowhides for an arrangement that has to be complete as soon as possible. He can not leave because he's to busy youth hides for individuals. 5,000 Crafting Experience. The Mining Guild. Sound interesting? I don't think so. Since it is the Mining Guild, should their be over two kinds of stone. The Al Kharid Mine would even be much better Mining Guild as a result of huge variety of rocks. The way to IMPROVE: The Mining Guild should have some Iron Rocks and at least four or five more Mithril Rocks. It just seem to buy old school rs gold create sense if their are like thirty Coal Rocks and 2 Mithril Rocks.